-Normal: Simulant will kill everything that moves on their random path.
-Hold: Simulant will attack nearby enemies while holding their ground.
-Defend: Simulant will chase down any nearby enemies.
-Attack: Simulant stalks the person you tell it to attack.
-Follow: Simulant follows you, but chases after nearby enemies.
-Protect: Simulant stays close to you and attacks nearby enemies.
Piss off Lab Workers:
In the Carrington Institute, you will notice alot of workers around saying, "Hello." or "What's up?" If you stand by them after awhile they will get very angry and then they will say, "Don't you have to be somewhere?" or "Just leave me alone will you??!!!" Fun huh?
Where's the Cheese:
In each level of the game if you search a lot you will find a piece of cheese. The piece of cheese has no purpose in the final version of the game, but in the earlier Beta versions of the game there was a porpuse to the cheese. In the Beta version of the game there were two ways that you could unlock the cheats. The first way was to beat the level in a certain amount of time. The second way was to locate and collect the cheese. While testing the game Rare or Nintendo decided to take the second method of getting the cheats out, but they neglected to remove the images of cheese within the levels. That is why the cheese can be found in the game.
Level 1 - Hidden on the 5th floor.
Level 2 - Near experiment CPU.
Level 3 - 4th floor near the Dragon.
Level 4 - In the cellar near one of the exits.
Level 5 - In a toilet in the Punk Pond bar.
Level 6 - Near the Damping Field Generator.
Level 7 - None
Level 8 - Near shortcut to locker room.
Level 9 - In an empty and useless room shaped like this: [[ ]]
Level 10 - In the area past the uniform.
Level 11 - Near the back of the lower deck.
Level 12 - Hidden in the area behind the Medical Scanner.
Level 13 - Can't miss it, hallway, next to the first room you see.
Level 14 - Right in front of the start!
Level 15 - Behind the door that was always locked before this mission (behind the Skedar w/Mauler).
Level 16 - Behind a Skedar to the right of the Callisto, well, generally.
Level 17 - Next to the Shield (only there in A/SA) at the end of dead end tunnel (head the WRONG way at the start).
1.1 dataDyne: Defection (Perfect Agent)
Laptop Gun: The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three floors down from the roof.
1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance
bots without being seen.
Proximity Mine: On perimeter of isotope room.
1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: Make it to the elevator without being detected. Kill the
first guard after taking the elevator up. Use the Key Card he drops to access
Cassandra's office. Make a hole in the right corner of the room to find the
2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.
3.1 Chicago Stealth
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.
3.2 G5 Building Reconnaissance
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it
will be near the exit upstairs.
4.1 Area 51 Infiltration
Double MagSec 4: Kill red guard near comms rider. He'll drop the other
4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the
right of first hall.
4.3 Area 51 Escape
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.
5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.
5.2 Air Force One Anti-Terrorism
Double Cyclone: Punch the two Secret Service agents in the room
straight ahead after the start. Their Key Cards each open a closet
containing a Cyclone.
5.3 Crash Site Confrontation
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing
6.1 Pelagic II Exploration
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the
guard four doors from the start. Kill him and he'll drop the Double
6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near
beginning), kill the guard to the left. He'll cough up the mines.
7 Carrington Institute Defense
Devastator: Save a single hostage in the information center.
8 Attack Ship Covert Assault
Double Mauler: Kill the Skedar in the center of the bridge.
9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the
Devastator. The Phoenix will appear on the ledge before the
10 Mr. Blonde's Revenge
Double CMP150: Kill Cassandra's bodyguards near the lab
11 Maian SOS
Double DY357 -LX: Kill guard in left containment room.
11 Maian SOS
Psychosis Gun: On lab table at start.